The Woman Behind a Hit Videogame
The pandemic, for all its devastation, has been great for the videogame industry. More people stuck at home has meant more gamers: Videogame spending in the U.S. was up 30% between April and June year over year, according to the NPD Group, a market-research firm.
It would seem like a great time to launch an ambitious new game—except for the fact that the countless engineers, coders, artists, publishers and marketers needed to put one out are also marooned at home. This and other pandemic-related hurdles threatened to compromise…